Last Human Standing réalisé par un freelance en Tunisie | Tunisie Freelance
Last Human Standing
game-development
Developed a third-person zombie shooter game where the player survives against increasingly difficult enemy waves.
Implemented progressive difficulty scaling by increasing zombie speed, health, and spawn rate with each round.
Designed a scoring system that tracks player performance based on kills and survival level.
Created and integrated 3D character models, environments, and assets using Blender 3D, and imported them into Unity.
Implemented core gameplay mechanics including player movement, shooting, enemy AI behavior, health management, and collision detection.