2D Collision Simulation réalisé par un freelance en Tunisie | Tunisie Freelance
2D Collision Simulation
web-development
A unity project that simulates 2D particle (circles) moving around and colliding with each other using neuton's laws. For Optimization im using bounding volume hierarchy method, Construction of a BVH typically takes O(n log n) time, while traversal for intersection tests is O(log n) in balanced scenarios, though O(n) in worst-case.